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His power sealed away within the dungeon; Seraph was cast into the past, reincarnated into the body of his child-like self. Forbidden from hoarding power for himself and charged with the mission of ensuring the survival of humanity. But people do not change overnight, and Seraph must find a new path forward and learn there's more to power than being a tyrant if humanity is to survive the Genesis Game.
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By his own actions, Seraph has become a pariah, ostracized and rejected by the few humans inside the World Dungeon. Far removed from the savior, he was tasked to become. His mission to bring humanity to the Altar of the End and save them from Wormwood is endangered by the hate of the Elves of Hometown towards him and the distrust of other people.
It was called “Emergence Day”.
The day a mystical portal to another world, a dungeon appeared in the heart of Atlanta. A day when monsters were unleashed on the world. Caught far away from safety, one young man, Luca, finds himself chosen by the immortal Amarath, the dark spirit that presides over the dungeon. Luca must learn how to survive in a post-apocalyptic world full of monsters before he too succumbs.
A tower, perched on the edge of infinity.
A man, doomed to wander its floors eternally.
A mission, where the balance of the world is at stake.
Bestowed the Godhand, Daniel has but one mission, survive and climb the tower to overthrow its master and claim the tower as his own.
In life, Xanthus was a powerful necromancer with undead servants to obey his every whim. In death, the tables have turned. His soul plucked from the Well of Souls by Zekant, a Lord of Pandemonium. He has been changed, deposited in the Spectral Arena as a monster gladiator.
He is reborn as a lowly monster and given a new name, Tetraites.
After being injured on the road during a goblin ambush, the adventurer John Younger sought shelter in the Bleeding Hog Tavern. Instead of resting and taking time to tend to his wounds, John was forced into a nearby dungeon as a sacrifice to those who dwell within.
To survive, John must navigate each of the floors of the dungeon, solving its puzzles and overcoming the monsters whom its floor.
His only companion, the voices from the deep.